﻿using System.Collections;
using System.Collections.Generic;

/// <summary>
/// 常量
/// </summary>
public class Constant
{
    public const string BACKGROUND_MUSIC_VOLUME = "BackgroundMusicVolumeSize";                          //背景音乐声音大小
    public const string BUTTONCLICK_EFFECT_VOLUME = "ButtonClickEffectVolumeSize";                      //按钮点击音效声音大小
    public const string GAMING_EFFECT_VOLUME = "GamingClickEffectVolumeSize";                           //游戏音效声音大小

    public const string DEFAULT_CLICK_OPEN_AUDIO = "Common/Audio/ClickEffect/click_01.mp3";             //默认打开UI窗口的音效
    public const string DEFAULT_CLICK_CLOSE_AUDIO = "Common/Audio/ClickEffect/click_02.mp3";            //默认关闭UI窗口的音效

    public const string DEFAULT_BGM = "Common/Audio/BGM/bgm_01.mp3";                                    //默认背景引音乐

    public const string HAS_COPY_FILES = "CopyStreamingFilesToPersistent";                              //是否复制过StreamingAssets文件到持久化路径 1为复制过
}
